The Cuelist allows programmed actions to be replayed within Atlas. These can be triggered locally, via timecode or OSC.
Atlas Window showing cuelist active on the far left.
New Cue
To create a new cue in Atlas select the new cue button or use (shortcut 0)
Cue numbers, titles and cue durations can be edited by double clicking on the relevant text and entering the desired value.
When enabled for timecode Atlas will display the timecode trigger time for the cue in the format: xx:xx:xx:xx
Atlas will allow multiple cues to adopt the same cue number. If triggered locally from the cuestack each cue will run independently.
If triggered remotely via OSC any cues with the same identifying number will trigger simultaneously.
Changing Cue Duration (Global)
Changing the cue duration will affect the duration of all modules within the programmer for that selected cue. Atlas will produce the following warning in this scenario:
New Marker
To create a new marker click on the "New Marker" button. Atlas will insert a marker below the selected cue.
Markers do not interrupt the flow of the cuestack and serve to provide information to the programmer/operator only.
Search
Search allows users to locate external device values within the cuelist as well as showing all executable triggers within one window.
Atlas Window - Showing the cuelist search function
Cuelist Inspector
Cue
Enables the cue to be given a name.
Notes
Each cue has a free text field where notes relating to the cue can be typed. These are displayed at the top of the window next to the cue number.
No
Defines the number of the cue.
Duration
Defines the global duration of the cue.
Timecode
Defines the time of the timecode tigger (if enabled).
The currently selected timecode format will be displayed next to this window.
Trigger
Selecting this option will enabled MTC triggers for the selected cue.
Space
Selects the space/image for the given cue allowing the user to program within that given view.
Colour
A colour can be assigned to the cue within the cuelist.
Ignore
Allows the cue to be ignored from the cuelist.
Right-Click on cue
Cuelist - Rightclick on cue.
Delete Cue with "x" modules
Selecting this action will delete the selected cue. Atlas will warn how many programming modules are inside that cue and therefore about to be deleted.
Fold All Modules
Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.
Unfold All Modules
Selecting this action will cause all object modules within the programmer to open showing all programming actions.
Individual modules can be opened and closed using the downwards arrow icon on the object header.
Selecting this assigns the playhead on the Operators Cuelist to the currently selected cue.
Ignore Cue
Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with "Park, Move-in-mute & Live Moves" will be reassigned to cues either side of the ignored cue.
The playhead will progress directly over the ignored cue and proceed as though the cue does not exist within the cuelist.
Update Object References from Previous Cue
When using "Park, Move-in-Mute & Live Moves" selecting this option will assign referenced objects from the previous cue to the selected cue.