Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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  • Show Control for Spatial Audio
  • Palettes
  1. Overview

Our Features

Show Control for Spatial Audio

  • Control object's positions & spreads and other attributes

  • Integrated with ZacTracks Trackers for ultimate control

  • Using Palette you remove the need to remember complex strings

  • Build OSC Templates and Palette to make programming even quicker

  • Automatically Park Objects out of the way when they aren't in the scene.

  • Control up to three OSC Devices on different interfaces for redundant Audio Control

  • Trigger External Devices, ie QLab, Mainstage, your Sound or Lighting consoles - with ability to quickly enable/disable their outputs

  • Use our shape generator to send objects around your space

  • Live Moves & Move in Mute for objects

  • Standby Selected, the quickest way to set back your devices in tech so you are never out of sequence.

  • Accepts MIDI & OSC for cue list control, along with OSC Wildcards for External devices

  • Filter Objects by Sets or by search

  • Lock objects to disable cue list control allowing only the Overview to move them

  • Custom background and rotation on a cue by cue basis.


Palettes

Palettes are a powerful tool in Atlas, both Custom OSC and Position palettes are available.

  1. No more Strings! Use Atlas to build palettes with Objects

  2. Define a position or palette properties once and reference throughout the cue list.

  3. Custom Palettes appear as dropdowns within the cue list.

  4. User friendly programming without all the OSC Strings

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Last updated 1 year ago