Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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On this page
  • New Cue
  • Changing Cue Duration (Global)
  • New Marker
  • Search
  • Cuelist Inspector
  • Right-Click on cue
  • Functions associated with Cuelist
  1. MAIN OVERVIEW

Cuelist

The Cuelist allows programmed actions to be replayed within Atlas. These can be triggered locally, via timecode or OSC.

PreviousGeneric ADMNextProgrammer

Last updated 7 months ago

New Cue

To create a new cue in Atlas select the new cue button or use (shortcut 0)

Cue numbers, titles and cue durations can be edited by double clicking on the relevant text and entering the desired value.

When enabled for timecode Atlas will display the timecode trigger time for the cue in the format: xx:xx:xx:xx

Atlas will allow multiple cues to adopt the same cue number. If triggered locally from the cuestack each cue will run independently.

If triggered remotely via OSC any cues with the same identifying number will trigger simultaneously.

Changing Cue Duration (Global)

Changing the cue duration will affect the duration of all modules within the programmer for that selected cue. Atlas will produce the following warning in this scenario:

New Marker

To create a new marker click on the "New Marker" button. Atlas will insert a marker below the selected cue.

Markers do not interrupt the flow of the cuestack and serve to provide information to the programmer/operator only.

Search

Search allows users to locate external device values within the cuelist as well as showing all executable triggers within one window.


Cuelist Inspector

Cue

Enables the cue to be given a name.

Notes

Each cue has a free text field where notes relating to the cue can be typed. These are displayed at the top of the window next to the cue number.

No

Defines the number of the cue.

Duration

Defines the global duration of the cue.

Timecode

Defines the time of the timecode tigger (if enabled).

The currently selected timecode format will be displayed next to this window.

Trigger

Selecting this option will enabled MTC triggers for the selected cue.

Space

Selects the space/image for the given cue allowing the user to program within that given view.

Colour

A colour can be assigned to the cue within the cuelist.

Ignore

Allows the cue to be ignored from the cuelist.


Right-Click on cue

Delete Cue with "x" modules

Selecting this action will delete the selected cue. Atlas will warn how many programming modules are inside that cue and therefore about to be deleted.

Fold All Modules

Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.

Unfold All Modules

Selecting this action will cause all object modules within the programmer to open showing all programming actions.

Individual modules can be opened and closed using the downwards arrow icon on the object header.

Selecting this assigns the playhead on the Operators Cuelist to the currently selected cue.

Ignore Cue

The playhead will progress directly over the ignored cue and proceed as though the cue does not exist within the cuelist.

Update Object References from Previous Cue

Check for Errors


Functions associated with Cuelist

Cue Number

Atlas allows users to allocate a cue number to a cue for identification purposes.

Cue Title

Cues can be assigned a title for identification purposes

Cue Duration

Atlas will display the cue duration as the longest module action active within it.

Markers

Markers allow users to insert instructions and identifiers without distrupting the flow of the playhead.

Timecode Trigger Time

If enabled, timecode trigger times will be displayed within the cuelist.

Set to this cue

Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with will be reassigned to cues either side of the ignored cue.

When using selecting this option will assign referenced objects from the previous cue to the selected cue.

Selecting this will refresh all cue references within the cuelist looking for errors relating to

Operators Cuelist
"Park, Move-in-mute & Live Moves"
"Park, Move-in-Mute & Live Moves"
"Park, Move-in-Mute & Live Moves"
Atlas Window showing cuelist active on the far left.
Atlas Window - Showing the cuelist search function
Cuelist - Rightclick on cue.