Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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On this page
  • Accessing the module selector
  • Selecting objects to create a programming action.
  • Functions Associated with module Inspector
  1. MAIN OVERVIEW
  2. Programmer

Module Selector

The module selector allows users to quickly select objects for programming actions.

PreviousProgrammerNextPalettes

Last updated 7 months ago

Accessing the module selector

The module selector is access by clicking on the + symbol at the top of the programmer.

Objects can be filtered by sets or by a given search term to allow easy selection.

Selecting objects to create a programming action.

Clicking on an object will select it for insertion into the programmer. Multiple items can be selected in this way and inserted at the same time.

To deselect an item simply click on it again.

Select whether you wish to take default values or live values for the chosen function.

Click on the required function module to insert relevant programming actions.


Functions Associated with module Inspector

Journey Module

The journey module allows an object to be assigned a movement action within the programmer. Variables that can be assigned are chosen within the Object Properties Inspector.

Spread Module

The spread module allows an objects spread value to be modified within the programmer.

Shape Module

The shape generator allows an object to be moved within given parameters as defined within the shape generator.

Reference Module

The reference module allows an object to be assigned as onstage when using

"Park, Move-in-Mute &
Live Moves.
Programmer - Module Selector open showing objects to be inserted into the cue