Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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On this page
  • Adding Objects to the Workspace
  • Deleting Objects from the workspace
  • Functions Associated with Objects
  1. SHOW SETTINGS

Objects

Objects are the individual audio streams that are controlled within Atlas.

PreviousVersion HistoryNextSets / Alias

Last updated 1 year ago

Adding Objects to the Workspace

There are 3 ways in which it is possible to add objects to your workspace:

By default Atlas will auto-increment the spatial ID with each additional object.

Import from DS100

When online Atlas will allow you to import objects as presented within the DS100. Any names will be preserved and imported from the live device.

Import from File

Add Object

Allows spatial audio objects to be manually added to the Atlas Workspace. By default these objects will be named "Spatial ID X".

Atlas w

Deleting Objects from the workspace

Select the required objects and select "Delete Object" from the menu.


Functions Associated with Objects

Name

This is the long name of the object.

Short Name

This is a 4 character name that applies to the objects as viewed in the programmer and overview. Note: This can also include Emoji's.

Spatial Object ID

This is the ID that is presented to the spatial audio engine. These can be modified within the Atlas show file to allow for reassignment of objects without the need to reprogram within the space.

Default Journey Duration

This is the time in which an object will move by default when given a journey in the programmer.

Live Move Duration

When enabled: This is the time in which an object will move by default when presented with a live move in playback.

Object Colour

Allows for an object, or group, to be assigned a colour.

Please see

Import from File
Show Settings - Objects Overview showing named and coloured objects imported from R1 File.