Objects
Objects are the individual audio streams that are controlled within Atlas.
Last updated
Objects are the individual audio streams that are controlled within Atlas.
Last updated
By default Atlas will auto-increment the spatial ID with each additional object.
When online Atlas will allow you to import objects as presented within the DS100. Any names will be preserved and imported from the live device.
Please see Import from File
Allows spatial audio objects to be manually added to the Atlas Workspace. By default these objects will be named "Spatial ID X".
Atlas w
Select the required objects and select "Delete Object" from the menu.
This is the long name of the object.
This is a 4 character name that applies to the objects as viewed in the programmer and overview. Note: This can also include Emoji's.
This is the ID that is presented to the spatial audio engine. These can be modified within the Atlas show file to allow for reassignment of objects without the need to reprogram within the space.
This is the time in which an object will move by default when given a journey in the programmer.
When enabled: This is the time in which an object will move by default when presented with a live move in playback.
Allows for an object, or group, to be assigned a colour.