Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
    • Yamaha AFC (Beta)
    • Timax SoundHub
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
Powered by GitBook
On this page
  1. MAIN OVERVIEW
  2. Atlas Button

Cue Matrix

The cue matrix provides a powerful batch editing function allowing for multiple cue editing alongside real-time updates to an active show.

PreviousPosition PalettesNextObject Overview

Last updated 1 year ago

The Cue-Matrix view requires Mac OS 13.0 or above.


Functions Associated with the Cue-Matrix

Add Object(s)

Clicking on the + button in the objects column will allow for object actions to be assigned within a given cue.

Editing an Object

Changes made within the cue-matrix are made in realtime to the cuelist and may affect playback. Edits can be made during the performance to modify upcoming cues and their behaviour as well as updates made in previously executed cues.

Add External Device Trigger(s)

Clicking on the + button in the external triggers column will allow for external triggers to be assigned.

Using the ESC key will close the window without any action being applied.


By selecting multiple cues the in the cue-matrix it is possible to assign external triggers across a range of cues attributing a custom start number and custom incrementation.


Headers Visible within the Cue-Matrix

No.

Displays the cue number.

Timecode

Displays the timecode trigger time.

Cue Name

Displays the name of the cue.

Objects

Shows the objects and actions assigned within the selected cue.

External Triggers

Shows the external triggers associated with the selected cue.

Clicking on a given object will bring up the cue-matrix editor for the selected object. Most functions found within the respective modules can be edited from here.

Object Properties Inspector
Atlas Key - Cue-matrix showing pop up editor for object.
Atlas Key - Cue-Matrix showing incremental addition of external trigger cues