Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
Powered by GitBook
On this page
  • Spaces
  • Import from File
  • Assign Space
  • New Space
  • Objects
  • Importing Objects
  • Outputs & Function Groups
  • Assigning Spatial Engines
  1. SHOW SETTINGS
  2. Spaces

Import from File - DS100 Mode

Atlas has the ability to import objects, spaces and function group information from within your completed d&b R1 File.

PreviousSpacesNextBackground Images

Last updated 7 months ago

Spaces

Atlas will show the given co-ordinate points for the spaces as shown in your R1 file.

Import from File

Atlas allows the user to import the positioning plane information from the d&b R1 file.

Assign Space

Allows the user to assign the default mapping plane from the d&b R1 File. The user can select between either "Points Only", "Name & Points" or "All"

New Space

Allows the user to add spaces to the Atlas workspace.


Objects

Importing Objects

Click on the required objects will select them for import into Atlas.

Cmd-Click will allow for multiple objects to be selected or import.

Cmd-A will select all objects for import.

Once selection is made click on "Import x Objects" to bring those into the Atlas workspace.

Only objects that are selected for En-Scene mode within the R1 file will show as available objects to import into Atlas.


Outputs & Function Groups

Assigning Spatial Engines

Atlas will display all available spatial engines presented within the R1 file. By selecting from the dropdown each spatial engine in the R1 file can be mapped to an available device within Atlas.

Import from File Overview