Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
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  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
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      • Spatial Devices
      • External Devices
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        • Trackers
          • TiMax Tracker D4
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          • NaoStage
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      • Import from File - DS100 Mode
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      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
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      • Object Properties Inspector
        • Position Module
        • Spread Module
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        • Reference Module
    • Overview Window
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        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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  • Sets
  • Alias's
  1. SHOW SETTINGS
  2. Objects

Sets / Alias

Sets and Alias's provide powerful programming and data filtering functionality within Atlas.

PreviousObjectsNextGroups

Last updated 1 year ago

Sets

Sets allow for logical groupings of objects that a user may wish to view, program or control together. They form the basis of a programming tool and, unlike groups, have to direct effect over the objects contained within them.

By default Atlas assigns all objects to a set named "all" that cannot be deleted.

Creating a New Set

Clicking on the "+" sign creates a new set within the window. Sets can be renamed by right clicking on the name of the selected set and choosing "Rename".

Deleting a Set

Right clicking on a selected set and choosing "Delete "set name" will delete the set.

Assigning Objects to a Set

Assignments can be made by selecting an object and then selecting the required set.

Objects can belong to multiple sets allowing for quick programming and views to be achieved. Multiple objects can be assigned to a chosen set(s) by holding CMD whilst selecting objects.

Atlas will display "Mixed" in sets where not all selected objects are members of that set.


Alias's

Alias's allow for objects and groups to take on different names within the cue structure. They can be used when an object or group may be used for multiple sources that are patched throughout a performance allowing for easy identification within a given scene.

Creating an Alias

Clicking on the "+" sign creates a new Alias within the window. Alias's can be renamed by double clicking on them.

Deleting an Alias

Right clicking on the selected alias and choosing "Delete Alias" will delete the alias.

Each object can have multiple Alias's. As the alias is unique to an object multi select will deactivate the ability to add an alias.

Show Settings - Object Overview showing Alias assignments
Show Settings - Objects showing Alias assignments