Importing Space Information
Setting up our workspace and importing our objects
Last updated
Setting up our workspace and importing our objects
Last updated
Atlas saves the user time by using your d&b Audiotechnik R1/Arraycalc file to determine its spaces and, should the user wish, its object names and assignments.
Atlas requires a configured R1 file with active positioning planes to define the spaces in which Atlas will work.
The R1/ArrayCalc file can be modified and completed as the production develops. It is advisable to start with an R1 positioning plane that approximates the stage area when starting programming.
When opening Atlas for the first time it will create a blank file.
To manually create a blank file select "New" from the menu or ⌘-N
Subsequently opening Atlas will cause the software to reopen the last saved file.
To import an Arraycalc file navigate to the "Atlas Menu-Show Settings" or ⌘-,
Navigate to the "Spaces" tab and select "Import File" from the menu.
In the pop up that opens navigate to the R1/Arraycalc file that you wish to import.
Ensure the file is not open within R1/Arraycalc or a duplicate access error will occur causing R1/Arraycalc to need to reopen or resave the file.
Next we need to assign our mapping planes to relate to spaces within Atlas. From the dropdown menu select mapping plane 1 (called stage in our example) and assign to the Default Space.
We are also going to create an additional space providing us with a wider view of the room.
Click on "New Space" and then in the pop up that appears assign mapping plane 2 (called Venue in our example) to this new space.
Selecting "Points Only" will keep the default naming convention in Atlas should you not wish to use the name imported from the R1 File. We can rename our spaces in Atlas later.
When we have completed the above we can click "Done" and return to the Spaces window.
It is also possible to import our Objects and assign our spatial engines from within this step and as you get familiar with Atlas you may wish to complete these steps at this time. For the purposes of this tutorial we will return to this step at a little later.
In the Spaces window we can now see the mapping planes we have imported into Atlas. At this time we can now rename the spaces if we wish to do so.
Now that we have assigned our spaces within Atlas it is usually desirable to assign some images that relate to the groundplan of the space in which we are working.
Next we can drop an image file onto the Space and using the scaling tools we can adjust the image to be relevantly scaled to the Mapping Plane. We can use the mouse pointer to click and drag to manipulate the image.
There are a number of tools and options to assist us with our images. More details can be found in the manual section: Background Images
The yellow dot denotes the centre or 0,0 co-ordinate of the R1/Arraycalc file.
We can now repeat this step for each space in which we are working.
Atlas supports an unlimited number of image backgrounds for each space. These can be recalled dynamically within the programmer.
Multiple background images for each space can be used for different scene settings etc.
Having created our spaces in which we are going to work we can now turn our attention onto the sound objects we wish to control within Atlas.
Click on the symbol and Atlas will create a new background image. We can select the New Background and give this a name.