Importing Object Information

Setting up our workspace and importing our objects

Objects

Having created our spaces in which we are going to work we can now turn our attention onto the sound objects we wish to control within Atlas.

Select the "Object" tab within the "Show Settings".

There are 3 different ways in which to add Sound Objects into our workspace. Descriptions of how to do this for each method are outlined below.

Manually Adding Objects

To manually add objects; click on the "add object" button.

Atlas will add objects to the workspace in a numerically sequential manner starting with the lowest unused object ID. (Usually 1 within a new workspace)

Importing Objects from DS100

This option relies upon completing a number of other processes and having the DS100 onsite at the time of setup/intial programming. The method is included here for completeness but is usually attributed to onsite usage.

Click on the "Import from DS100" button.

A complete list of available objects within the DS100(s) will be shown.

Select the objects you wish to bring under control with Atlas and then click "select objects to import"

Atlas will now import the selected objects into the workspace along with their spatial ID's from the DS100.

Click on the "close" button to close the window.

Where more than one DS100 is present within the system the object names and ID's of all available units will be shown.

Importing Objects from File

Click on the "Import from File" button to open the import window.

Select the required R1/Arraycalc file that you used in importing the space information.

Select the "Objects Tab" from the window that appears.

For the purposes of this tutorial we will import all the available objects from within the R1/Arraycalc file. We can do this by manually clicking on each object or selecting one object and then using the shortcut ⌘-A.

If the object ID is already in use and assigned Atlas will display the message (overwrite) next to the spatial ID within the import window.

Click on the "close" button to close the import window.

Only objects that are selected for En-Scene mode within the R1 file will show as available objects to import into Atlas.

Once we have our objects imported into the workspace we can now proceed to Organise our Audio Objects.

Last updated