Programmer

The Programmer allows users to choreograph their sequences for playback within Atlas.

Programmer Actions

Adding an object(s) or group of objects to the programmer

See Module Selector

Adding a Palette to the programmer

See Palettes

Adding External Control for a device to the programmer

See External Devices.


Object Module Right-Click

Solo "Object"

Solo allows the user to highlight a given object or object group for easy identification within the overview. Clicking on the solo icon a second time will release the solo function.

This is a visual functionality and does not effect audio output.

Anchor Start to Last Location

Anchoring allows the user to acknowledge and accept the presence of situations where a live move would occur under normal programming. By anchoring the object any flags associated with programming errors will be removed.

Anchoring is only applicable to objects that are enabled for Park, Move-in-Mute & Live Moves.

Ignore

Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with "Park, Move-in-mute & Live Moves" will be reassigned to modules either side of the ignored module(s).

Rename

Enables the selected module to be renamed for the purposes of identification within a sequence.

Fold All

Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.

Unfold All

Selecting this action will cause all object modules within the programmer to open showing all programming actions.

Individual modules can be opened and closed using the (downwards arrow icon) on the object header.

Select All "Module Type"

Selecting this action will select and highlight all modules of the selected type within the selected cue.

Select All "Module Type" for Selected Object

Selecting this action will select and highlight all modules of the selected type for the chosen object within the selected cue.

Remove Module

Selecting this action will delete the selected module.

By removing the last module associated with an object Atlas will automatically remove that object from the selected cue.


Object Header Right-Click

Solo "Object"

Solo allows the user to highlight a given object or object group for easy identification within the overview. Clicking on the solo icon a second time will release the solo function.

This is a visual functionality and does not effect audio output.

Anchor Start to Last Location

Anchoring allows the user to acknowledge and accept the presence of situations where a live move would occur under normal programming. By anchoring the object any flags associated with programming errors will be removed.

Anchoring is only applicable to objects that are enabled for Park, Move-in-Mute & Live Moves.

Ignore

Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with "Park, Move-in-mute & Live Moves" will be reassigned to modules either side of the ignored module(s).

Fold "Chosen Object"

Fold All

Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.

Unfold All

Selecting this action will cause all object modules within the programmer to open showing all programming actions.

Individual modules can be opened and closed using the (downwards arrow icon) on the object header.

Select All "Module Type"

Selecting this action will select and highlight all modules of the selected type within the selected cue.

Select All "Module Type" for Selected Object

Selecting this action will select and highlight all modules of the selected type for the chosen object within the selected cue.

Remove Module

Selecting this action will delete the selected module.

By removing the last module associated with an object Atlas will automatically remove that object from the selected cue.

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