Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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On this page
  • Programmer Actions
  • Adding an object(s) or group of objects to the programmer
  • Adding a Palette to the programmer
  • Adding External Control for a device to the programmer
  • Object Module Right-Click
  • Object Header Right-Click
  1. MAIN OVERVIEW

Programmer

The Programmer allows users to choreograph their sequences for playback within Atlas.

PreviousCuelistNextModule Selector

Last updated 7 months ago

Programmer Actions

Adding an object(s) or group of objects to the programmer

Adding a Palette to the programmer

Adding External Control for a device to the programmer


Object Module Right-Click

Solo "Object"

Solo allows the user to highlight a given object or object group for easy identification within the overview. Clicking on the solo icon a second time will release the solo function.

This is a visual functionality and does not effect audio output.

Anchor Start to Last Location

Anchoring allows the user to acknowledge and accept the presence of situations where a live move would occur under normal programming. By anchoring the object any flags associated with programming errors will be removed.

Ignore

Rename

Enables the selected module to be renamed for the purposes of identification within a sequence.

Fold All

Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.

Unfold All

Selecting this action will cause all object modules within the programmer to open showing all programming actions.

Individual modules can be opened and closed using the (downwards arrow icon) on the object header.

Select All "Module Type"

Selecting this action will select and highlight all modules of the selected type within the selected cue.

Select All "Module Type" for Selected Object

Selecting this action will select and highlight all modules of the selected type for the chosen object within the selected cue.

Remove Module

Selecting this action will delete the selected module.

By removing the last module associated with an object Atlas will automatically remove that object from the selected cue.


Object Header Right-Click

Solo "Object"

Solo allows the user to highlight a given object or object group for easy identification within the overview. Clicking on the solo icon a second time will release the solo function.

This is a visual functionality and does not effect audio output.

Anchor Start to Last Location

Anchoring allows the user to acknowledge and accept the presence of situations where a live move would occur under normal programming. By anchoring the object any flags associated with programming errors will be removed.

Ignore

Fold "Chosen Object"

Fold All

Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.

Unfold All

Selecting this action will cause all object modules within the programmer to open showing all programming actions.

Individual modules can be opened and closed using the (downwards arrow icon) on the object header.

Select All "Module Type"

Selecting this action will select and highlight all modules of the selected type within the selected cue.

Select All "Module Type" for Selected Object

Selecting this action will select and highlight all modules of the selected type for the chosen object within the selected cue.

Remove Module

Selecting this action will delete the selected module.

By removing the last module associated with an object Atlas will automatically remove that object from the selected cue.

Anchoring is only applicable to objects that are enabled for

Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with will be reassigned to modules either side of the ignored module(s).

Anchoring is only applicable to objects that are enabled for

Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with will be reassigned to modules either side of the ignored module(s).

Park, Move-in-Mute & Live Moves.
"Park, Move-in-mute & Live Moves"
Park, Move-in-Mute & Live Moves.
"Park, Move-in-mute & Live Moves"
See Module Selector
See Palettes
See External Devices.
Atlas Programmer - Showing right-click on a position module for a chosen object.
Atlas Programmer - Showing right-click on a header for a chosen object.