Programmer
The Programmer allows users to choreograph their sequences for playback within Atlas.
Last updated
The Programmer allows users to choreograph their sequences for playback within Atlas.
Last updated
Solo allows the user to highlight a given object or object group for easy identification within the overview. Clicking on the solo icon a second time will release the solo function.
This is a visual functionality and does not effect audio output.
Anchoring allows the user to acknowledge and accept the presence of situations where a live move would occur under normal programming. By anchoring the object any flags associated with programming errors will be removed.
Anchoring is only applicable to objects that are enabled for Park, Move-in-Mute & Live Moves.
Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with "Park, Move-in-mute & Live Moves" will be reassigned to modules either side of the ignored module(s).
Enables the selected module to be renamed for the purposes of identification within a sequence.
Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.
Selecting this action will cause all object modules within the programmer to open showing all programming actions.
Individual modules can be opened and closed using the (downwards arrow icon) on the object header.
Selecting this action will select and highlight all modules of the selected type within the selected cue.
Selecting this action will select and highlight all modules of the selected type for the chosen object within the selected cue.
Selecting this action will delete the selected module.
By removing the last module associated with an object Atlas will automatically remove that object from the selected cue.
Solo allows the user to highlight a given object or object group for easy identification within the overview. Clicking on the solo icon a second time will release the solo function.
This is a visual functionality and does not effect audio output.
Anchoring allows the user to acknowledge and accept the presence of situations where a live move would occur under normal programming. By anchoring the object any flags associated with programming errors will be removed.
Anchoring is only applicable to objects that are enabled for Park, Move-in-Mute & Live Moves.
Ignoring a cue in Atlas causes the software to behave as if the cue doesn't exist. All warnings associated with "Park, Move-in-mute & Live Moves" will be reassigned to modules either side of the ignored module(s).
Selecting this action will cause all object modules within the programmer to close showing just the headers for the programmed actions.
Selecting this action will cause all object modules within the programmer to open showing all programming actions.
Individual modules can be opened and closed using the (downwards arrow icon) on the object header.
Selecting this action will select and highlight all modules of the selected type within the selected cue.
Selecting this action will select and highlight all modules of the selected type for the chosen object within the selected cue.
Selecting this action will delete the selected module.
By removing the last module associated with an object Atlas will automatically remove that object from the selected cue.