Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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On this page
  • Offline Mode
  • Online Mode
  • Selecting Objects
  • Relative/Absolute Editing
  • Functions associated with Object Overview
  1. MAIN OVERVIEW

Object Overview

The Object Overview window allows the user to see and control an objects parameters both whilst programming and online.

PreviousCue MatrixNextMonitor

Last updated 7 months ago

Offline Mode

When Atlas is working offline the parameters displayed in the overview are related to the programming within the cuelist. Any values entered into the Object Overview will not be actively reflected as changes within the programmer.

Any object whose parameters haven't been actively modified will display default values when working offline!


Online Mode

When Atlas is working online the parameters displayed in the overview are realtime values being received from the device.

Any changes made will affect the live output but will not be recorded in the programmer unless specific actions for those parameters are entered!


Selecting Objects

By default Atlas will provide additive selection when clicking on objects. Multiple objects can be edited in this way.

Relative/Absolute Editing

When multi-selected moving a fader relating to a Reverb Send Level will maintain relative levels between the selected send level

When multi-selected typing a value into the Reverb Send Level will cause all selected objects to move to the entered value.


Functions associated with Object Overview

Clear Selection

Clears all currently selected objects.

Add All

Selects all objects currently visible within the Object Viewer.

On the left hand menu objects can be sorted by to enable specific selections of objects to be made visible together.

Sets
Object Overview Window