Palette Editor

Palettes are powerful programming tools allowing multiple spatial audio functions to be grouped together and then referenced throughout the cue list and during live performance.

Atlas makes use of priorities to ensure that all data arrives at the spatial engine and will guarantee data delivery.

Palettes

Palettes allow for common functions relating to the spatial audio engine.

User Defined Palettes

User Defined Palettes allow users to create their own actions for functions not included within the Atlas software.

Position Palettes

Position Palettes allow referenced positions to be created that can then be updated to reflect changes across the cue list.

When using palettes multiple object assignments and parameters can be targeted using wildcards and iterations. For more information on these terms please see: Wildcards and Iterations

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