Atlas Show Control for Spatial
  • Welcome to Atlas Show Control
  • Overview
    • What we do
    • Our Features
    • Key Atlas Concepts
  • Installation, Licensing and Requirements
    • System Requirements
    • Supported Integrations
    • Licensing
    • Version History
  • SHOW SETTINGS
    • Objects
      • Sets / Alias
      • Groups
        • Group Configuration
      • Park, Move-in-Mute & Live Moves
    • Network
      • Spatial Devices
      • External Devices
      • External Controllers
      • Other
        • Trackers
          • TiMax Tracker D4
          • ZacTracks SMART
          • NaoStage
    • Spaces
      • Import from File - DS100 Mode
      • Background Images
      • Boundaries
    • Triggers
      • Keyboard
      • OSC
      • Midi
      • Timecode
  • Spatial Audio Engines
    • d&b Audiotechnik DS100(M) Signal Engine
    • L'Acoustics L-ISA
    • Generic ADM
  • MAIN OVERVIEW
    • Cuelist
    • Programmer
      • Module Selector
      • Palettes
      • External Devices
      • Object Properties Inspector
        • Position Module
        • Spread Module
        • Shape Module
        • Reference Module
    • Overview Window
      • Overview Actions
      • Object Overview
    • Toolbar
      • Spatial Audio Devices
      • External Devices
      • External Controllers
      • Timecode Devices
      • Edit / Perform
    • Atlas Button
      • Palette Editor
        • Palettes
        • User Defined Palettes
        • Position Palettes
      • Cue Matrix
    • Object Overview
    • Monitor
    • Operators Cuelist
  • Tutorials
    • My First Atlas Session for DS100
      • Importing Space Information
      • Importing Object Information
      • Organising Our Audio Objects
      • Creating Our First Cue(s)
      • Going Online
    • Advanced Atlas Programming
      • Creating a Shape
      • Using Groups
      • Using Aliases
    • Introduction to Palettes
      • Creating a Palette
      • Multiple Function Palettes
      • Uses for Palettes & Examples
    • Park, Move-in-Mute & Live Moves
      • Setting up Objects to Use
      • Live Moves & Move-in-Mute
      • Defining Parking Locations
    • Using Trackers
      • Patching Trackers & Objects
      • Using Trackers in the Cuelist
      • Boundaries
    • Using External Controllers
      • Applications using Controllers
      • Controllers - Digico SD/Q Series
      • Controllers - SSL L-Series
    • Using External Devices
      • Adding an External Device
      • Wildcards & Iterations
  • Glossary
    • 🛠️Terminology
      • Atlas Glossary A-Z
    • Atlas Controls
      • Keyboard Shortcuts
      • OSC Library
      • Midi / Midi Timecode
      • Shape Generator
  • Demo Workspaces
    • Theatre
    • Music Concert
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On this page
  • Creating a Custom Palette
  • Deleting a Custom Palette
  • Functions Associated with User Defined Palettes
  1. MAIN OVERVIEW
  2. Atlas Button
  3. Palette Editor

User Defined Palettes

These allow users to create palettes for functions that are not presented within Atlas

PreviousPalettesNextPosition Palettes

Last updated 1 year ago

Creating a Custom Palette

Click on the + in the custom palette menu.

Deleting a Custom Palette

Selecting the required custom Palette and clicking on the - will delete the selected palette.


Functions Associated with User Defined Palettes

Palette Name

Allows the palette to be assigned a name for identification.

Standby in Cues

When selected Atlas will execute the palette within the cuelist when using Standby Selected and Forced Selected.

Show/Hide OSC Dictionary

Clicking this button will show/hide an OSC dictionary of common OSC strings.

Standby in Cues

When selected Atlas will execute the palette within the cuelist when using Standby Selected and Forced Selected.

Wildcard Values

User defined palettes can have wildcards attributed to them.

Add Values

Allows the addition of values that can be assigned for selection within cues.

Duration

Duration defines the amount of time over which the selected action will occur.

User Defined Palettes can have a duration attributed to them allowing values to fade.

Atlas Key - Custom palette showing values for fading output levels up and down.